Babies are a bit different in The Sims 4 than in the recent iterations of the Sims universe. In fact, I'd go as far to suggest that the babies in The Sims 4 are more like the babies from the original The Sims game (1) than anything we've seen since. Primarily, this is because babies arrive in little bassinettes and remain in those bassinettes until they're ready to age up. Other sims can interact with babies in various ways (and the interactions are quite detailed!) but the baby always stays in that bassinette.
I do like the great range of options for interacting with babies in this game. Adults and kids alike can interact with babies in their bassinettes: adults can and coo, talk, make silly face, and cuddle, as well feed (by breast or bottle) and change diapers.
Unlike The Sims 3, babies in The Sims 4 cannot be "controlled" by the player. By this, I mean that the player cannot see the baby's needs, which can be kind of frustrating. Like other sims in this game, babies' "background" color changes in Live Mode (and the color corresponds to the emotion he or she is feeling), but the player can't tell when a baby has high social needs or when the baby is hungry, so it's hard to distinguish what the baby needs. I've had many occasions where I haven't noticed the baby crying until a little pop-up come up on the screen saying that so-and-so is hungry and will be taken away if not fed soon. That's always a little disconcerting...
Babies are magically whisked off to daycare when all the adults leave the "neighborhood" (eg. go to work or any other sort of travelling), but if the adults just go outside the house or on the street, the baby stays in the house and the adults are still responsible for its needs.
Babies do have legs in this game, and I for one find their little legs just adorable.
The one other thing about babies in this game is that they don't show up in the family's picture when you're choosing which household to play. It instead just shows a little bottle icon and the number of babies in that house.
Wednesday, 1 October 2014
No Toddlers in Sims 4?!?
One of my biggest disappointments with The Sims 4 is that
there are no toddlers in the game. As
previously mentioned, I enjoy creating and playing families, and, fittingly, toddlers
are often a part of those families.
Toddlers in previous Sims games haven’t had a whole lot of things to do,
but I’ve always liked them because they made the game feel more realistic to me
– people grow up in stages, and skipping that huge stage from newborn to grade
school just seems so fundamentally wrong.
But that’s just my opinion. In
The Sims 3, one of my favorite things to do with toddlers was to read them
skill-enhancing books and watch them develop their little minds and
personalities, all before they hit childhood.
Plus, those great teaching moments of toddlerhood (like learning to walk
and talk) were excellent opportunities for adults and toddlers to build their
relationships. I won’t miss those
actions as much as I’ll miss the simple presence of something – anything – in
between the littlest of babies and the most independent of kids, but it’s still
something I enjoyed about previous incarnations of The Sims.
So far on my Sims 4 journey, I’ve played a lot of families
with babies and kids, including babies who have aged up into kids. I’ve noticed that the lifespan of a baby
seems quite short; they’re born and then only a few days later, it seems like
these previously incompetent and dependent beings are fully able to live out
their needs on their own. Life doesn’t
work that way, and this is a game after all (so it doesn’t need to be exactly
like life), but I wish The Sims had something to bridge the lost time in
between.
I do like that sims (of all ages) can have a wider range of
interactions with newborns in this game (including various social interactions,
and even the choice to breastfeed or bottle feed the baby), but there are
things I don’t like about The Sims 4 babies as well. I don’t like that each baby comes with its
own little bassinette and is pretty much confined there until he or she ages
up. It reminds me a lot of the original
Sims game, in which babies arrived (spontaneously, albeit) in a bassinette and
just stayed there until it was time to age up.
Wednesday, 24 September 2014
No Family Trees in The Sims 4: My Thoughts
Family trees have always been one of my favorite user
interfaces in The Sims game series.
The Sims 2
The Sims 3
I
know a lot of people play only one family or only one generation, but my
preferred type of play involves creating large towns with many families, and
watching them all grow and develop amongst each other over generations. I have always loved seeing how kids age up
and what kind of adults they become, and then I always want to know how they
will parent, and just the same, how their kids will develop and change with age
as well. It’s always rewarding for me to
see my sims’ relations over the years, and maybe that’s because I just happen
to be “family oriented” myself. Whatever
the case, I was disappointed when I discovered that there is no “family tree”
feature in The Sims 4.
There are relationships – don’t get me wrong. Sims still have “mothers” and “fathers” and
“sisters” and “brothers,” they still have “grandparents” and “cousins” and
“aunts” and “uncles,” but there is no visual representation of the interlocking
relationships readily available for your own reference. In the grand scheme of things, I’m sure this
won’t really change my gameplay, but I know I’m already keeping track of my
sims’ relationships independently from the game, on either some other computer
program or on a spare piece of paper. It
isn’t important for a lot of people, but I do like to see how my sims’ families
are comprised, and I like the visual nature of the family tree. My sims know who their relations are – they
know their parents versus other family members versus strangers – but I know
that, if I do build a great town that develops and lasts over generations, I
will eventually lose track of who is related to whom, and I’ll find myself
frustrated by this missing feature. It’s
easy with just a few households of relatively simple, nuclear families, but
once the kids grow up and create families of their own, I’m sure it’ll get more
complicated. That used to be one of my
favorite times in The Sims, but I’m afraid this version of the game will bring
with it a whole new stress that I have no interest in dealing with.
I’m still learning to play Sims 4 – I’ve only had it a few
days and I’m still not fully comfortable with all the new nuances of the game –
so I don’t know whether this will really bother me, as I delve deeper into the
game and start creating my own worlds.
Right now, it’s a little bit of a bother.
Welcome to Sims 4!
Welcome to my first-ever gaming blog! Over the years, I’ve owned all the base game
incarnations of The Sims, so I was really excited to hear that a fourth Sims was
coming out, and even more excited to finally get it for myself! Just a disclaimer: this blog isn’t affiliated
with EA games or Maxis or with The Sims – it’s just a fan blog, for me to share
my thoughts and feelings about the game, and also for me to share stories from
my own personal gameplay.
I’m still learning how to play right now – the controls are
quite different from The Sims 3 and it definitely takes a bit of time to get
used to. I do love the game though, even
with all its differences. The
differences I’ll talk about include (but are probably not limited to) toddlers,
family trees, pools, babies, relationships, woohoo, pregnancy, careers, Create
A Sim, open world, build mode, buy mode, and more.
Right now, there are a lot of things I’m still trying to
figure out in this game, so I’m playing around a lot and just working with a
bunch of families. Right now on my
screen: the Lindstrom & Kotters families.
In Create A Sim, I created two female young adult roommates: Reese
Lindstrom, who is active, a foodie, family oriented, and domestic, and who wants
a successful lineage; and Allison Kotter, a serial romantic who tends to be
romantic, a perfectionist, family-oriented, and alluring. Reese and Allison started out, just friends
in a small, pre-built house within their budget. Allison went out on the town first, with her
sizzling red hair and her sexiest outfit, she was hot and ready to flirt. She met a few townies and made a few friends,
but the first guy she really clicked with was a man called Rodrigo
Carrier. I’ve never played Rodrigo, but
Allison was a fan, and they immediately hit it off and started a casual
romantic relationship. Allison and
Rodrigo had a child together, a boy named Harrison, but the couple broke up
shortly after his birth. Meanwhile,
Reese was taking it slow with another townie, a guy named Yahir Fitch. They inevitably hooked up and made a baby of
their own (daughter Shayleen), but Allison and Yahir had a quick fling not much
after that, and Allison got pregnant as well (with daughter Helen). To get over Yahir, Reese started seeing an
older gentleman who she fell for hard and fast: Tory Fisher. Tory and Reese are still seeing each other
and still very much in love. Reese
wanted to continue adding to her family, and they are now expecting a child as
well. I know it’s all kind of crazy, but
the goal here was not to make realistic families or realistic people or
anything the like. The goal really was
just to create some people and develop some relationships, and obviously it got
out of hand, haha. I wanted to try some
romantic relationships, and I wanted to build some little families. It was actually easier than I expected to
build those romantic relationships, and it was actually easier to make babies
(all over the place, with everyone in the town, almost…) pretty quickly. I was surprised by that. I almost feel like the relationships were
built much faster in this game than in Sims 3. So that was my blurb about relationships in Sims 4.
I'm excited to create some more realistic families and learn more about playing this awesome new game!
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